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BN
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Anarki is tough, Rico. I played the first time through on the "Bring it On" difficulty level, and that was difficult enough on several of the maps. I've turned it up one notch and it becomes very difficult. Everything turns into a Mexican jumping bean situation. I know it's just a game, but it's really unrealistic the way the bots jump around. I don't mind if they're deadly accurate (like in Unreal Tournament), but all that jumping around is kind of stupid. But that's exactly how the yute experts do it online. And that's surely why some of these more realistic games such as Urban Terror are popular. I really like the sort of "in between" balancing point of Unreal Tournament where it's a little comic booky and a little realistic.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
THALO.net divinity
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Took me a couple more trys but I got past Anarki in the Tourney Round last map Tier 4. On to Tier 5 now. New Characters.

Yes there is a lot of jumping around. I kind of like the Comic book aspect of Quake 3. Though I use the Sergeant Character hence the York name.

Urban Terror is quite nice. We should all meet up there.
 
Posts: 5196 | Registered: Sat June 07 2003Reply With QuoteReport This Post
BN
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I'm having a blast downloading and testing the various Quake III maps. Many of the maps are nothing less than brilliant, and almost all of them show an extraordinary level of talent. I'd hire these guys as architects and interior designers.

I'm downloading version 1.2 of the Quake III mod, "True Combat," which doesn't look like it's more than a stone's throw from Urban Terror. I couldn't get version 1.0 of True Combat to work. I hope I have better luck with version 1.2 because it's a 236 MB download.

Speaking of comic books, there's also a mod called "SuperHeroes Arena" although I'm not sure if this is finished or if it's available for download.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
BN
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Rico, I'll join you sometime in Riyadh. At the moment I'm running version 1.2 of True Combat (a Quake III mod) and it's flippin' cool. Good sounds. Good maps. Very much in the vein of Urban Terror. And in True Combat you can team with the bots against another team of bots or have a free for all deathmatch. It looks like you can run a server as well. I've just started into it but it really is quite amazing. And very very good frame rates. Check it out when you have a chance.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
Master Baiter
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I really was enjoying Urban Terror too. I wonder if that blew up my mac? LOL. Was the drain on the processors too much for them? Ugh.

Now you guys are finally going to hook up online and play, and I am sitting hear waiting for the bad news from Crapple.

I doubt Urban Terror will run as smoothly on the G4 laptop.
 
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BN
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I've gone through and played all but about 4 of the maps downloadable from here. I graded them on a scale from 1 to 10. The rating is based more on gameplay than on how good the maps look although it can't be a coincidence that most of the really great looking maps also have a good flow to them. And by "flow" I mean nice interconnectivity, variety, and relative easy of movement. Some maps are kind of a pain to move around in. And some maps lend themselves to frantic close-contact play and others lend themselves to a bit more stalking of your target. I like both types and maps that have both elements tend to be the ones I like the best.

I'm not a big fan of space maps, but I ran into two or three of them that are just fantastic. Sometimes space maps can be a pain because there's just too much friggin' jumping and too many stupid deaths into the icy reaches of outer space. That can get old.

The highest rating I gave out was an 8-1/2. Anything above five is an outstanding grading and is one of the primo maps in my opinion. But many of the others maps are good as well, but I thought it would be helpful if you wanted to go right to the cream. And here they are in the order I evaluated them. Again, I'm just including the ones rated higher than 5:

UNITOOLDM5 – 6 rating
UNAVI – 8-1/2
STEI-05-21 – 6-1/2
STEI8A – 7
SCANDM1 – 5-1/2
RDOGDM2 – 7
YOG3DM5 – 6-1/2
UNITOOLDM4 – 7
TEKDM1 – 5-1/2
WMGDM1 – 7-1/2
QXTOURNEY2 – 5-1/2
QXTOURNEY1 – 8
Q3FINKODM6 – 5-1/2
PSYCO3DM3 – 6-1/2
PLATFORM6 – 7
PJW3DM3 – 5-1/2
PADGALLERY_DL – 7
MRCQ3T6_FFA – 7
MRCQ3DM5 – 7
MKVDV – 7-1/2
MKEXP – 7
MARSVI – 8
CHARON3DM666 – 8-1/2
SPACEMAP-NKD – 6
RQM3ARENA1 – 6
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
THALO.net prophet
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BN, do you play all these maps on your PC? The True-Combat Mod seems to be only for PC. :-/ I don't want to boot XP. Hehehe.
Also i have downloaded endless Q3-Maps. Many of them are really cool.
I remember the Vogon-Pack, a approx. 500MB Pack of excellent maps.
A funny mod is "Western Quake", Western Style shooting. Vintage gear only. Etc. etc. etc.

Thalo, Urban Terror should run fine on your G4 Lappy, what kind of model is it? 1,4 Ghz or so? A friend of mine played with me online and he uses a small 12" G4 Lappy.
 
Posts: 1103 | Location: Earth | Registered: Fri May 28 2004Reply With QuoteReport This Post
Master Baiter
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Brother Smithz, the Powerbook is 1.5 GHz, with 2GB RAM. I recently put Leotard on it... after holding off because I enjoyed using Classic on it. But I had been having issues like the Finder crashing every ten seconds... so rather than having to reinstall Tiger from scratch, I just made it a Leopard laptop.

But Jesus H. Christmas... it boots up painfully slow now. I mean it CRAWLS. By the time it loads and airport connects, it feels like two minutes.

What blows, is that the airport connection is unreliable. I seem to lose my internet connection routinely, especially while downloading. The friggin wireless router is in the next room, so I have no idea what could be messing it up.

I have never, ever played Quake, I don't even know the story behind it. Can somebody give me a little history. Why the name? Is it short for "EARTHQuake" or is about Quaking with fear?
 
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BN
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quote:
BN, do you play all these maps on your PC?


Yes, on my PC, smithz.

quote:
The True-Combat Mod seems to be only for PC.


Didn't know that. But like Urban Terror, it seems to be very well done. Here's somebody's list of top UT99 maps, just FYI. I'm going to check a couple of these out.

quote:
I remember the Vogon-Pack


I'll see if I can still find that. Nope. Couldn't find it at first glance.

quote:
A funny mod is "Western Quake"


I saw that one in the list of mods. I might have to check that one out.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
THALO.net prophet
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But Jesus H. Christmas... it boots up painfully slow now. I mean it CRAWLS. By the time it loads and airport connects, it feels like two minutes.


Thalo, that's sad to hear. Leotard def. burns more CPU-Power than Tiger.
Here it's running fine on my MBP. The only real bummer to me is when i open the application-folder, the finder calculates the size of each app seen in the window. If you scroll up or down, this shit continues. This slows down the whole finder into choppyness, pretty annoying.

quote:
I have never, ever played Quake, I don't even know the story behind it. Can somebody give me a little history. Why the name? Is it short for "EARTHQuake" or is about Quaking with fear?


Question of questions. My opinion is that good games don't need stories, just good gameplay. But the Story is something like this: Gates to Hell opened, Beasts are on Earth, you must kill everybody... . Typical ID-Software.
 
Posts: 1103 | Location: Earth | Registered: Fri May 28 2004Reply With QuoteReport This Post
BN
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I have never, ever played Quake, I don't even know the story behind it. Can somebody give me a little history. Why the name? Is it short for "EARTHQuake" or is about Quaking with fear?

quote:
A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration." Conceived as a VGA full-color side-scrolling RPG, The Fight for Justice was never released.


quote:
The Quake series is somewhat unusual in that its focus changes frequently: the story of Quake II has nothing to do with Quake, and Quake III Arena has little to do with either of its predecessors. This is mostly because Quake II was originally intended to be a separate franchise ("Quake II" was a tentative title), a plan which was shot down when most of the names id Software had tried to use instead were already taken.

Quake involves a Marine traveling through alternate dimensions to prevent a demonic invasion, a storyline similar to that of id's previous hit game Doom.

Quake II involves an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth. Most of the subsequent entries in the Quake franchise follow this storyline.

Quake III has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom ("Doomguy"), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt).

Quake IV picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars acts as a prequel to Quake II, when the Strogg first invade Earth.



quote:
Unlike its predecessors, Q3A does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience with computer controlled players known as bots (see Bots below).

The game's story is brief - 'the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.' The introduction video shows the abduction of such a warrior, Sarge, while making a last stand. Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual,[23] a familiar mixture of gothic and technological map architecture and specific equipment; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
BN
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I read down further about Quake I and here's a little more of the story behind Quake:

quote:
The player takes the role of an unnamed soldier sent into a portal in order to stop an enemy code named "Quake". Previously, the government had been experimenting with teleportation technology, and upon development of a working prototype called a "Slipgate", this enemy has compromised the human connection with their own teleportation system, using it to insert death squads into the 'human' dimension, supposedly in order to test the martial capabilities of humanity….

Although the moniker "Quake" originally applied to the protagonist, the final story describes Quake as simply being "the enemy".[citation needed]

It should be noted, however, that by the time the game was released the specifics of the story had become relatively unimportant and somewhat disorganized.[citation needed] This is mainly due to a last-minute mix of two different game designs: lead level designer John Romero wanted to make a dark fantasy hand to hand combat/RPG hybrid game, while level designers Tim Willits and American McGee wanted to make a more futuristic, Doom-like game.[citation needed] Ultimately the Doom-like mechanics were implemented and many of the dark fantasy design elements were incorporated into the graphics and visual effects of the game.[citation needed]


So it's an interesting mixed mess that is best summed up by what Smithz said: Gates to Hell opened, Beasts are on Earth, you must kill everybody. But I had no idea of the storyline behind this. Quake III itself is not at all enhanced by or dependent upon any story line.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
BN
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Okay. Finally. I found the real storyline of Quake III Arena:

quote:
A band of rogue thalocons escapes their enclosure and begin to wreak havoc on the cloistered world of Coulternium. Can the Coulternium protectors stop this invading horde? These barbarians from hell posses a weapon even more ferocious than Quake's BFG: mild questioning of the moderators and of the Holy Doctrine of the Bible is our Real Founding Document. As Defender of the Faith it is your job to use your secret codes to keep thread spaces such as "The Fairness Doctrine is a load of crap" open and protected while destroying and locking out the Evil Threads in which ideas are vibrantly discussed and Little Napoleon moderators are dared questioned.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
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OK, now, to ME, a fucked up superabundant, every-which-way storyline is going to send me into an eye rolling fit. That's so fucking postmodern. It's A.D.D game development. Where the developers appear to have gotten bored halfway through a project and switch gears. I hate that crap. I honestly preferred the days when the storyline was tighter, and the game engines were primitive. As I have told you guys, I really liked games like Prince of Persia, "Pathways into Darkness" (an early 1st person shooter), Marathon, Doom, and anyone remember OOTW? "Out of this World?" I think that was the first game I ever finished all the way through.

That being said, Unreal Tournament and Urban Terror are terrifically playable. The engine is so arcade-strong, that we don't need no stinkin' storyline. It's just FFA action, great.

But games that really IMPRESS me, are those that seem to have both the storyline and the playability. I still want to try that medieval Islamic assassin game... that looks wonderful. FEAR looks great. Some of the ambience in the later DOOM versions looked terrific.

Here's the game I want to design: a zombie shooter based on George A. Romero movies. Maybe even in black and white like the original "Night of the Living Dead". Just overwhelming numbers of shambling zombies... all trying to eat you.

Multiplayer online play... you start off as a regular human, but if a player gets bitten, he turns into a zombie, and has to now attack the living players.

I wonder if they ever did anything like that with the resident evil games. I've seen the movies, but never played the game.
 
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Thalo, i'm waiting for the next Zombie-Game from Capcom. It will be called "Dead Rising II". The first one rebuilt the Mall-Scene from that famous Zombie-Movie (Name forgotten). Massive amounts of Zombies.
The sequel takes place in a Las-Vegas-esque enviroment. But also lots and lots of Zombies.

Or try Left4Dead
 
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THALO.net prophet
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Here's the game I want to design: a zombie shooter based on George A. Romero movies. Maybe even in black and white like the original "Night of the Living Dead". Just overwhelming numbers of shambling zombies... all trying to eat you.
Multiplayer online play... you start off as a regular human, but if a player gets bitten, he turns into a zombie, and has to now attack the living players.


That's an awesome concept! When can i play that?

And about Resident Evil. It sucks for me, because it's so limited. I haven't played the latest one, but even walking and shooting at the same time is impossible. It looks great, but gameplay-wise it's very limited.
 
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BN
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Just overwhelming numbers of shambling zombies... all trying to eat you.

As coincidence would have it, there's a mod for Unreal Tournament 99 that does this: Zombie Killing Grounds. I haven't tried it yet. Gonna do so.

Here's a guy's article on Zombie mods in general. For Unreal Tournament 2004 there's one called Killing Floor. Maybe you could check that out. I think it's for one-player as well.

quote:
The objective of Killing Floor is to outlast wave after wave of mutated creatures, with each wave stronger than the last. Some are zombie-like in appearance and easy to take down, while others resemble walking meat shields that require everything in your arsenal to obliterate.

Weapons are spread around at random locations on each map, however, you can purchase items from a shop that opens between waves. Here you can stock up on armour, ammunition and the more powerful munitions, including grenades and rocket launchers. A weight system prevents players from lugging around their own personal war machine.

Doors can be welded shut and players can heal each other. It is possible to heal yourself, but at a reduced rate, so it's always beneficial for players to work together.


And apparently there's a mod for Unreal Tournament 3 called "The Haunted."
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
BN
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Here's the True Combat player manual, just fyi.

True Combat has some fantastic maps. But it's a heapin' pile of beta at the moment. For one thing, the keyboard settings you assign don't stick. And the game modes are screwed up in the menu. But I'll keep my eye on this one.
 
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BN
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That zombie mod for UT99 was mildly amusing. Kids will probably love it but there's not much sustainable gameplay to it.
 
Posts: 17093 | Location: The Left Coast | Registered: Sun May 04 2003Reply With QuoteReport This Post
Master Baiter
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This is me, playing Quake: la la la... hey, this is pretty easy (first guy)!

But on the SECOND guy, "Phobos": oops. This game is HARD! It has a very different feel from UT2004, and so far I pretty much suck. I could not seem to lock in on ol' Phobos there... he was very sprightly and quick. But the game is really fun. I'll have to keep practicing.
 
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